Professions
Buy a profession token from the Tradesman and use it on a nomad to give them a job. Every villager's skill in their job grows as they work. You can switch a villager's job at any time by clicking them with a new token. Their old token will drop when they change.
In town now

Farmer
Plants, tends and harvests the fields.

Lumberjack
Works in crews, fells trees and replants them.

Miner
Digs tunnels from the mineshaft and hauls the ore back to storage.

Rancher
Feeds, breeds, shears and milks the animals in the pens, and rounds up strays.

Butcher
Keeps the pens from overflowing and makes leather armour.

Blacksmith
Smelts ore and keeps the town's tools and armour in good shape. Needs an anvil.

Cook
Feeds the town, from full meals and stews to golden carrots.

Guard
Patrols the streets under the Captain of the Guard and defends the town.

Captain of the Guard
The town's one captain leads the guards. Promote a guard by using the captain token on them.

Cleric
Heals the wounded and blesses villagers.

Druid
Grows saplings, grows crops and reshapes the earth.

Enchanter
Enchants tools, weapons and armour.

Teacher
Runs lessons for the children at the school and tells stories at the bell.

Bard
Plays the tavern in the evening and busks in the streets.
Growing up

Child
A happy town grows. Children play tag, go to school and grow up after a few days.

Commoner
A grown-up child, ready for a profession token.
On the way

Fisherman planned
Fishes from the dock.

Archer planned
Defends the town from the archer's nest.

Fletcher planned
Makes bows, arrows amd fishing poles.

Brewer planned
Brews in the brewery.

Bee Keeper planned
Keeps the apiary.

Gardener planned
Tends the garden.

Craftsman planned
Works in the workshop.

Pit Master planned
Runs the pit.