Professions

Buy a profession token from the Tradesman and use it on a nomad to give them a job. Every villager's skill in their job grows as they work. You can switch a villager's job at any time by clicking them with a new token. Their old token will drop when they change.

In town now

Farmer

Plants, tends and harvests the fields.

Lumberjack

Works in crews, fells trees and replants them.

Miner

Digs tunnels from the mineshaft and hauls the ore back to storage.

Rancher

Feeds, breeds, shears and milks the animals in the pens, and rounds up strays.

Butcher

Keeps the pens from overflowing and makes leather armour.

Blacksmith

Smelts ore and keeps the town's tools and armour in good shape. Needs an anvil.

Cook

Feeds the town, from full meals and stews to golden carrots.

Guard

Patrols the streets under the Captain of the Guard and defends the town.

Captain of the Guard

The town's one captain leads the guards. Promote a guard by using the captain token on them.

Cleric

Heals the wounded and blesses villagers.

Druid

Grows saplings, grows crops and reshapes the earth.

Enchanter

Enchants tools, weapons and armour.

Teacher

Runs lessons for the children at the school and tells stories at the bell.

Bard

Plays the tavern in the evening and busks in the streets.

Growing up

Child

A happy town grows. Children play tag, go to school and grow up after a few days.

Commoner

A grown-up child, ready for a profession token.

On the way

Fisherman planned

Fishes from the dock.

Archer planned

Defends the town from the archer's nest.

Fletcher planned

Makes bows, arrows amd fishing poles.

Brewer planned

Brews in the brewery.

Bee Keeper planned

Keeps the apiary.

Gardener planned

Tends the garden.

Craftsman planned

Works in the workshop.

Pit Master planned

Runs the pit.