Buildings
Buy a building's banner pattern from the Architect, build it, and hang the banner outside. The town checks the building and, if it passes, it's yours.
The building validation types:
- House - Walls, and a roof. Doors aren't necessary, but are acceptable along with fence gates. Indoor buildings need a roof between 2 and 30 blocks above the floor.
- Pens - Fenced or walled in areas. Animal pens must not have a roof.
- Hybrid - House with a fenced yard. Build a partly covered pen and it still counts.
- Area - a 9x9 area around the ground under the banner. For like Guard Posts that give a villager a place to go.
The Rules:
- Storage room. Each town gets one storage room. Its banner comes from the Town Hall, not the Architect.
- Mind the Town Hall banner. If it's broken, the town is removed and all work halts.
- Banners can be placed in multiple ways. Place on the ground outside, or hang it on the wall...hang it up to 8 blocks high and the mod will find the ground and the building behind it.
Town

Town Hall
Founds the town. Home of the Architect, Tradesman and Foreman.

Storage
Where the town keeps everything it makes. One per town.

Home (2 beds)
A small house.

Home (4 beds)
A medium house.

Home (8 beds)
A big house or a boarding house.

Merchant Stall
Where the Merchant trades when he's in town.
Work

Mineshaft
The miners' way down. You can have 2 mineshafts per banner.

Smithy
The blacksmith's forge. Needs an anvil.

Kitchen
Where the cook works.

Butcher Shop
Where the butcher works.

Guard Post
A post for the town guard.

Barracks
Quarters for the town guard.
Pens

Cow Pen
Cows for milk, beef and leather.

Pig Pen
Pigs for pork.

Sheep Pen
Sheep for wool and mutton.

Chicken Coop
Chickens for eggs, feathers and chicken.

Rabbit Pen
Rabbits for rabbit meat, hide and the odd lucky foot.
Town life

Bell
Free location to increase happiness and intelligence when a teacher is in town.

School
Where the teacher gives lessons to the children.

Library
Where villagers read in the evening.

Tavern
Evenings out and the bard's show.

Bell
The town's meeting spot. Villagers gather here in the evening, and the teacher tells stories.
On the way

Dock planned
For the fisherman.

Archer's Nest planned
For the archer.

Fletcher planned
For the fletcher.

Brewery planned
For the brewer.

Apiary planned
For the bee keeper.

Garden planned
For the gardener.

Workshop planned
For the craftsman.

The Pit planned
For the pit master.