Getting started

From an empty field to a working town.

  1. Build a town hall

    Pick your spot and build a town hall with walls, a door and a roof. Hang the Town Hall banner outside, right click it, and your town is founded.

    The town lives as long as its Town Hall banner does. Break that banner and the town is 'gone', so keep it somewhere safe. Banners cannot be burned, blown up or destroyed...but they don't come with tracking devices.

    When your Town Hall is validated, you'll be given a 'bonus barrel', inside it you'll find items to help you get your town going:

    • Some 'green' food items. (Items with a green name are Town Items and have better stats than player created items.)
    • A banner for a Home with 4 beds.
    • A banner for your Storage room.
    • Some Profession tokens to convert your first couple of Nomads.
    • 16 banners to decorate your town and let everyone know its yours.
  2. Meet the Town Hall staff

    Founding a town brings three helpers to the hall:

    • The Architect sells the banner patterns for every other building.
    • The Tradesman sells profession tokens, which turn nomads into villagers.
    • The Foreman helps you run the town.
  3. Recruit your first villagers

    Nomads wander into town. Use a profession token from the barrel, or later, buy one from the Tradesman and use it on a nomad to give them a job. They're a villager of your town from then on.

  4. Give them somewhere to live

    Villagers need a bed. Buy a home pattern from the Architect, build the house with a roof, put beds in it and hang its banner. See Buildings for the rules.

  5. Set up storage

    Your town gets one storage room. Villagers bring what they make there, and fetch what they need from it. Your villagers can access containers sitting on top of the floor, and up to 3 blocks higher. Set up an automatic sorting system and place a sign on a barrel that says 'input' and they will always drop items in that barrel.

  6. Give them work

    Each profession needs its own place to work: fields for the farmer, a mineshaft for the miner, pens for the rancher. Check Professions to see what each job needs.

  7. Keep them happy

    Fed, rested, happy villagers work better, and a happy town grows. If someone is missing something, look for the thought bubble over their head.